Whenever I see Python or Lua code, I think back to when I was coding in NewtonScript, which had a similar syntax and similar concepts. Here’s a bit of code from the original implementation of Jigami:
regTile := {_proto: pt_Tile, _parent: self, viewBounds: RelBounds(11, 112, 34, 34)};
regTile.edges := pt_Tile.possibleEdges[tileNum];
regTile:CalcEdges();
regTile.symbols := NIL;
There was also a visual design tool, Newton ToolKit (NTK). The combination of a dynamic language, no pointers, and a graphical editor was quite productive. And NewtonScript was good enough to use for all of the system apps. Yes, there was a little C++ code in parts, but a lot of it was probably premature optimization (there was nothing like Shark or Instruments for Newton).
I don’t know what direction Apple is moving, but at the very least it’s an interesting proof of concept for something that works well in a mobile device.
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