10 February 2010

Diaspora Campaign

I’ve been intrigued by the RPG Diaspora, a grittier take on FATE than the pulp Spirit of the Century. I began running a game earlier this year. Material from the campaign is now on my web site, including the cluster the players created in the first session, characters, and Rob Helm’s writeups of the next two sessions.

At some point I want to write up a review of the game, but in general I’m pretty happy with this version of the FATE rule system. The authors obviously began with Spirit of the Century, but tuned it for a more realistic feel, which also happens to play faster. A number of areas have been streamlined. I do have a nagging suspicion that had I not seen Spirit of the Century first, the rules would have been a big confusing.

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