I didn’t want to release it right before Thanksgiving (and before I had my marketing ready), so I’d set the availability for 30 November. In parts of the world, it’s already on sale!
Obviously I’d prefer it if it didn’t take 8 business days to approve a board game, but Apple did live up to the “within 14 days,” and didn’t come up with a reason to reject it.
So for me, the approval process is not ideal, but is working.
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