I’ve run lengthy campaigns with this edition and the previous, and find this version to be even more flexible and easy to run than the last. It gives you plenty of tools to run games that follow a dramatic flow. My players all found it easier as well, but lost none of HeroQuest’s flexibility.
HeroQuest is now generic — suitable for running games in any genre. (Previous games were tied to Glorantha, so you needed to do a little adaptation if you wanted a different setting.) But Glorantha fans take heart — I’ve also been helping edit The Sartar Book, which has rules for Orlanthi magic and plenty of information on the inhabitants of Dragon Pass in general and Sartar in particular. It also includes an epic campaign suitable for characters of any level (though I recommend a little player experience). The Sartar Book is still in the editing phase, but while you’re waiting, Glorantha fans can use the appendix in HeroQuest to play (though you’ll have to provide your own cultures and scenarios).
I’m perhaps biased, but I really like the new HeroQuest rules, and The Sartar Book is shaping up to be pretty darn good as well.
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