tag:blogger.com,1999:blog-2238200967189632671.post5561425999923387713..comments2023-06-25T07:11:16.530-07:00Comments on Radio Free Lunch: Review: SeizedDavid Dunhamhttp://www.blogger.com/profile/11303126226993823687noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2238200967189632671.post-9344898730982655822013-03-16T15:20:20.680-07:002013-03-16T15:20:20.680-07:00Erik, I guess my concern was for a tabletop RPG, w...Erik, I guess my concern was for a tabletop RPG, where you don’t have a bunch of possible options spelled out for you. What you describe would certainly work for a different style of game, such as King of Dragon Pass.David Dunhamhttps://www.blogger.com/profile/11303126226993823687noreply@blogger.comtag:blogger.com,1999:blog-2238200967189632671.post-89462584040816322382012-01-13T20:08:30.976-08:002012-01-13T20:08:30.976-08:00David - I realize that this post is nearly a year ...David - I realize that this post is nearly a year old, but I came across it while doing research for my KoDP/EBZ inspired game.<br /><br />One way I think that you could weave this kind of specific knowledge into a game would be when a character succeeded in a challenge. You do this in KoDP all the time, actually. The clan ring is presented with a challenge that may turn on knowing a lot about Orlanthi mythology, but the player may not know much about Glorantha yet. But the game will teach him by how it responds to his actions.<br /><br />An example would be the scenes involving the bandit women who kidnap men of the tribe. Say you pardon them - no matter how the clan reacts, you will learn a little about Orlanthi law. You can even describe the success within your clan by saying the ring executed the law well, and were respected.<br /><br />Later, when the bandit women return with children, the player may get all clever and think "We have already pardoned these children, and so the children are innocent, it would be wrong to cast them out." When the clan responds positively to taking the children in for that very reason, the player feels all clever, it feels very in-universe. But the player who is playing for the first time, or isn't picking up on the background richness of the setting can still make successful decisions just by matching ring member stats to the challenge at hand.<br /><br />Am I being clear here, or just babbling?Erikhttps://www.blogger.com/profile/15262262198754010247noreply@blogger.com